Glossary
Gaming-Related | |
---|---|
*D&D | Any version of the D&D game |
AD&D, ADnD | Advanced Dungeons & Dragons |
AD&D1 | Advanced Dungeons & Dragons, 1st edition |
AD&D2 | Advanced Dungeons & Dragons, 2nd edition |
AD&D2R | Advanced Dungeons & Dragons, revised 2nd edition |
AD&D2.5 | Advanced Dungeons & Dragons, revised 2nd edition |
ADnD-L | AD&D discussion mailing list |
AoE | Area of Effect |
AoO | Attack of Opportunity |
BAB | Base Attack Bonus |
BD&D, BDnD | Basic Dungeons & Dragons, as opposed to Advanced D&D |
BoA | Book of Artifacts |
BR | Birthright |
C*HB | Complete [class] Handbook series; Fighter's, Priest's, Thief's, Wizard's, Psionics, Ranger's, Bard's, Druid's, Paladin's, Barbarian's, Necromancer's, Ninja's |
CB* | Complete Book of [race] series; Elves, Dwarves, Gnomes & Halflings, Humanoids |
CT, C&T | Player's Option: Combat & Tactics |
D&D, DnD | Dungeons & Dragons, any version except Advanced |
D&D3 | Dungeons & Dragons, 3rd edition (the successor of Advanced Dungeons & Dragons) |
DDG | Deities and Demigods |
DL | DragonLance |
DMG | Dungeon Masters Guide, any edition |
DMG1 | Dungeon Masters Guide, 1st edition |
DMG2 | Dungeon Masters Guide, 2nd edition |
DMG2R | Dungeon Masters Guide, Revised 2nd edition |
DMG3 | Dungeon Masters Guide, 3rd edition |
DMO | Dungeon Master's Option book(s) |
DS | Dark Sun |
FR | Forgotten Realms |
GAMA | GAme Manufacturers Association |
GH | Greyhawk |
GM | Game Master |
HLC | Dungeon Master's Option: High Level Campaigns |
HW | Hollow World |
IC | In Character |
IMC | In My Campaign |
IYC | In Your Campaign |
L&L, LL | Legends & Lore |
LC | Living Campaign (RPGA campaign usually found at cons) |
LD, LDU | Level-Drain, Level-Draining Undead |
LK | Lankhmar |
MC | Monstrous Compendium (usually followed by the appendix number) |
MM | Monster Manual/Monstrous Manual |
MMII | Monster Manual II |
MoP | Manual of the Planes |
MPGN | ftp.mpgn.com, the Multi-Player Gaming Network site |
MUD | Multiple-User Dungeon |
OA | Oriental Adventures |
OD&D, ODnD | Old/Original D&D, as opposed to the later Advanced D&D |
OOC | Out Of Character |
PBeM | Play By E-Mail |
PBWWW | Play By World Wide Web |
PH | Player's Handbook, any edition |
PH1 | Player's Handbook, 1st edition |
PH2 | Player's Handbook, 2nd edition |
PH2R | Player's handbook, Revised 2nd edition |
PH3 | Player's Handbook, 3rd edition |
PO | Player's Option books |
PrC | Prestige Class |
PS | Planescape |
rgfd | Rec.games.frp.dnd |
rgf.* | Rec.games.frp.* hierarchy |
RL | Ravenloft |
RPGA | Role-Playing Gamers' Association |
SP, S&P | Player's Option: Skills & Powers |
Sp&M, SPaM | Player's Option: Spells & Magic |
3e | Dungeons & Dragons, 3rd edition |
3R | Dungeons & Dragons, revised 3rd edition |
3.5e | Dungeons & Dragons, revised 3rd edition |
ToM | Tome of Magic |
ToVK | Tome of Vast Knolwedge (computer program) |
UA | Unearthed Arcana |
WoG, WG | World of Greyhawk |
WotC | Wizards of the Coast |
General | ||||
---|---|---|---|---|
:-) | Smiley (tilt your head 90 degrees); with endless variations | |||
AFAIK | As Far As I Know | |||
BTW | By The Way | |||
CFV | Call For Votes | |||
F2F | Face-to-Face | |||
FTR | For The Record | |||
FWIW | For What It's Worth | |||
FYI | For Your Information | |||
HAND | Have A Nice Day | |||
HTH | Hope That Helps | |||
IDH(T)*IFOM | I Don't Have (The) [product] In Front Of Me | |||
IIRC | If I Remember Correctly | IME | In My Experience | |
IMHO | In My Humble/Honest Opinion (but rarely actually is) | |||
IOW | In Other Words | |||
IRC | Internet Relay Chat (realtime text-based conferencing system) | |||
LOL | Laughing Out Loud | |||
Ob... | Obligatory reference to... (e.g. ObD&D, ObCthulhu, in a post otherwise about something else) | |||
REQ | Request | |||
RFC | Request For Comments | |||
RFD | Request For Discussion | |||
ROTFL | Rolling On The Floor Laughing | |||
RTFM | Read The F***ing Manual! | |||
RTFT | Read The F***ing Thread! | |||
SO | Significant Other (i.e. date/fiancee/spouse) | |||
TANSTAAFL | There Ain't No Such Thing As A Free Lunch | |||
TPTB | The Powers That Be | |||
WRT | With Regard/Respect To | |||
YHBT | You Have Been Trolled | |||
YMMV | Your Mileage May Vary |
Note: the "correct" pronunciation of Drow is taken from Page 9 of A Grand Tour of the Realms (2nd edition Forgotten Realms boxed set) where it states, "Dark elves, also called Drow (pronounced to rhyme with now or how)..."
aarakocra Baatezu Cthulhu deity/deities |
dispel dweomer falchion ixixachitl |
medieval mythoi paladin rakshasa |
rogue Tanar'ri tarrasque thief |
Including spoiler warnings is also appropriate when discussing novels, movies, some sourcebooks, and such. In general, use your best judgement; if there is a detail that could affect others' games ("Iuz gets killed by Rary in the brand new GH box set, Good Triumphs At Last!"), then be sure to include spoiler warning, whether or not you think that everyone must have already read the item you are discussing.
The term has come to be used to refer to sessions where game masters encourage munchkin players; basically any game can be considered a Monty Haul game where the game master sets up unfathomable amounts of treasure and earth-shattering magic items guarded by weak and wimpy monsters, thus giving enormous amounts of power to beginning-level characters.
Munchkin characters are created by "min/maxing," or rather, "rules rape," wherein the player finds any and all advantages the rules (and especially any loopholes contained therein) allow the character, with few, if any drawbacks. They are also outfitted with the equivalent magic items of an entire party of many, many more levels of experience. Such characters tend to be ultra-powerful, and can destroy whole armies in one round. Any such character choices are made solely from a power-level standpoint, and not from a role-playing point of view.
This is not to say that all "power gaming" is munchkin and bad, as it is possible and common for a group to decide to run a campaign with incredibly high amounts of power, yet have it contain just as much challenge and roleplaying as any other campaign. The enemies are usually as well equipped as the players, and are played extremely intelligently, to boot. With this kind of game, there is actually some question as to whether or not any or all of the characters could survive a given encounter, but the point is not basic survival, but a balance of power and role-playing. Characters also tend to have character flaws of some sort which balance out the power level in some meaningful role-playing-based way. In addition, most of the characters in a "power game" environment actually have to work (and role-play) for each and every powerful item they gain, instead of turning into a walking magic shop when "my two rich uncles just willed all of their magic items to me," or some such. A stress is put on role-playing, so that the game isn't just all "power" and no "game." However, it is easy to fall into the trap of treating such a game like an arcade game--blast all the baddies into oblivion and you win! It is at that point, when the power, and not role-playing, is all that matters that a power game becomes munchikinish. Munchkin characters usually come to light when a player wishes to bring in a favorite character who was "allowed" in a previous GM's campaign, one with the maximum ability scores, proficiencies, abilities, and enough magic and special items to take out both Death Stars simultaneously from across the galaxy.
No one seems to know exactly how such characters have come to be identified with the tiny folk from L. Frank Baum's books, but it probably has something to do with the sheer annoyance factor such characters exude. Another theory is that, since it seems that most munchkin players are the younger set of players, say pre-teens and down, that someone's term for people younger than themselves morphed into a term for the type of players described above, and has since changed meaning to also include the characters created by such players.
This idea has been carried over onto Usenet, so that when someone posts the same thing in thousands of newsgroups, or when one person (or a group of people) fill up a newsgroup with off-topic posts or many copies of the same off-topic post, it is called "spamming the net"; the individual posts are called "spam".
Some trolls are more insidious, especially when the person behind them actually puts some thought into his actions. These trolls aren't as blatant, and tend to take the form of someone who appears on a group, posts a few on-topic messages, then begins posting things which the group has made known are not tolerated there. Eventually the person starts throwing in little jibes and insults at the people who try to inform him that such posts are inappropriate, trying to see if he can really make people mad, then leaving to do the same to other newsgroups just as the entire group explodes into a flamewar.
Trolls will not be tolerated in rec.games.frp.dnd. If you see a post which appears to be a troll, ignore it. If you see a poster who consistently seems to do little else but try to get on people's nerves, ignore him. Don't bother wasting your breath, sanity, and connect time on such drivel. These people are often just looking for attention, and will usually eventually move on to other groups if they don't get it.
If you've gotten this far and still haven't found an explanation for a particular word, phrase, or acronym that you just can't figure out, try the Jargon File (of hacker slang and net.speak), or see the NetLingo Internet dictionary; chances are good that one of those pages will lead to the answer you are looking for.
Continue on to Part 6
Copyright © 2003 by Joel A. Hahn