Literary Sources of D&D
Compiled by Aardy R. DeVarque
The D&D game is an amalgamation of many literary sources, from recent
fantasy fiction to ancient mythology. Since understanding how these elements
were intended to work, or how to best build on or alter them may sometimes
require knowledge of their original context, a listing in one place of such
influences could be a great help. However, given the sheer size of the game,
and the overwhelming number (and intertwined nature) of literary influences,
derivations, and borrowings, a comprehensive catalog would be several
lives' work. What appears below is a humble attempt to list what I can.
According to p. 224 of the 1st edition Dungeon Master's Guide, the
following are among the books and authors that were of particular inspiration
to Gary Gygax in the creation of D&D. According to Mr. Gygax, de Camp
& Pratt, Robert E. Howard, Fritz Leiber, Jack Vance, H.P. Lovecraft, and
A. Merritt had some of the most direct influences on the direction of the
game, and the others in the list had a lesser influence. Since the list was
created in part to dispel the belief that D&D was based primarily and
almost solely on the works of J.R.R. Tolkien, and shortly after the Tolkien
estate had accused TSR of copyright infringement, Tolkien's name was
intentionally left off of that short list. Even a cursory reading of de
Camp, Howard, Leiber, Vance, Lovecraft, and Merritt admittedly show as great
or greater influences on D&D as Tolkien, but Tolkien definitely should
have also been mentioned with those.[1] Here is
the list presented in the 1st edition Dungeon Master's Guide.
- Anderson, Poul. Three Hearts and Three Lions; The
High Crusade; The Broken Sword
- Bellairs, John. The Face in the Frost
- Brackett, Leigh. Entire body of work
- Brown, Fredric. Entire body of work
- Burroughs, Edgar Rice. Pellucidar
series; Mars series; Venus series
- Carter, Lin. World's End series
- de Camp, L. Sprague. Lest Darkness Fall; Fallible Fiend,
et al.
- de Camp, L. Sprague, and Fletcher Pratt. Harold Shea series;
Carnelian Cube
- Derleth, August. Entire body of work
- Dunsany, Lord. Entire body of work
- Farmer, Philip Jose. The World of the Tiers series, et al.
- Fox, Gardner. Kothar series; Kyrik series, et al.
- Howard, Robert E. Conan series
- Lanier, Sterling. Hiero's Journey
- Lieber, Fritz. Fafhrd & Gray Mouser series (a.k.a.
Lankhmar series), et al.
- Lovecraft, H.P. Entire body of work, especially his Cthulhu series
- Merritt, A. Creep, Shadow, Creep; Moon Pool;
Dwellers in the Mirage, et al.
- Moorcock, Michael. Stormbringer, Stealer of Souls;
Hawkmoon series (especially the first three books)
- Norton, Andre. Entire body of work
- Offutt, Andrew J., editor. Swords Against Darkness III
- Pratt, Fletcher. Blue Star, et al.
- Saberhagen, Fred. Changeling Earth, et al.
- St. Clair, Margaret. The Shadow People; Sign of
the Labrys
- Tolkien, J.R.R. The Hobbit; Lord of the Rings trilogy
- Vance, Jack. The Eyes of the Overworld; The Dying Earth,
et al.
- Zelazny, Roger. Jack of Shadows; Amber series, et al.
- "Countless hundreds of comic books...the long-gone EC ones certainly
had their effect. Science fiction, fantasy, and horror movies were a big
influence."
General
- Law vs. Chaos
- Three Hearts and Three Lions, by Poul Anderson, and the
"Elric" series by Michael Moorcock (who apparently based his version of
Order vs. Chaos on Anderson's novels).
- Barbarian class
- Based largely on the character of Conan from Robert E. Howard's series
of the same name and on the character of Kothar from Gardner Fox's series of
the same name (which is itself obviously based on Howard's Conan stories),
with some elements taken from the character of Fahfrd from Fritz Lieber's
Lankhmar series.
- Bard class
- Based loosely on the itinerant bards of Greece, the skalds of Norway,
Celtic minstrels, minstrels of late medieval Europe, and the stories of
Savinien Cyrano de Bergerac--both those he wrote himself, and the more
well-known play by Edmond Rostand about him.
- Druid class
- Based loosely on legends surrounding the pre-Christian Celtic priests
called "druids."
- Paladin class
- Based largely on the character of Holger Carlson from Poul Anderson's
Three Hearts and Three Lions, as well as Anderson's original sources,
Charlemagne's paladins in the medieval French chansons de geste
("songs of deeds"), particularly The Song of Roland and Ariosto's
Orlando Furioso. The paladin's tie to a special war-horse is also
from Three Hearts and Three Lions. ("I do not mean a saint, but a
warrior whom God gave more than common gifts and then put under a more than
common burden." -- Martinus, in Three Hearts and Three Lions, by Poul
Anderson.)
- Ranger class
- Based primarily on the character of Aragorn from Lord of the Rings
by J.R.R. Tolkien.
- Thief/Rogue class
- Based largely on the character of the Grey Mouser from the "Lankhmar"
stories by Fritz Leiber, with some elements taken from Bilbo Baggins from
J.R.R. Tolkien's The Hobbit.
- Wizard class
- Based largely on the wizards in the Dying Earth series by Jack
Vance, especially his story "Mazarian the Magician," as well as on other
fantasy wizards such as Martinus from Poul Anderson's Three Hearts and
Three Lions, the wizards in John Bellairs' The Face in the Frost,
the characters of Gandalf and Saruman in J.R.R. Tolkien's Lord of
the Rings, and the character of Merlin from the King Arthur legends.
- The episodic "treasure quest/tomb raiding" style & feel of
D&D
- In no particular order: The Hobbit by J.R.R. Tolkien,
the Lankhmar stories by Fritz Leiber, Three Hearts and Three
Lions by Poul Anderson, the Cugel stories from the Dying
Earth books by Jack Vance, the Conan series by R.E. Howard, and
the Kothar series by Gardner Fox. Those are the most obvious
influences, but they are far from the only influences.
- The "epic quest" style & feel of D&D
- In no particular order: The Hobbit & Lord of the Rings
by J.R.R. Tolkien and Three Hearts and Three Lions by Poul Anderson
are two of the most obvious influences in this area from the above list, but
they are far from the only such influences.
- Psionics
- Psionics in a quasi-fantasy setting can be found in Sterling Lanier's
Hiero's Journey; the presence of this book in the bibliography in
the 1st edition DMG would seem to indicate its influence in the development
of this area of D&D. (Fantasy psionics also feature very prominently in
Katherine Kurtz's Deryni series, though there is no evidence that
D&D psionics are based on the powers of the Deryni.) Mental powers have
also been a common feature in comic books and science fiction stories for
decades, and the field of modern parapsychology has generated quite a bit
of writing on the topic; from the quasi-scientific naming scheme (such as
id insinuation and ego whip), D&D's psionics seem to be
chiefly derived from those sources.
- Planes: Acheron
- In Greek mythology, Acheron is the name of one of five rivers in Hades,
it is also used as a synonym for Hades itself. (In reality, the name was used
at various times for several rivers in Greece.) In Dante Alighieri's
Inferno, Acheron is the river that divides Hell from Limbo. Other than
that, the nature of the D&D plane is the invention of TSR's writers.
- Planes: Arcadia
- Originally a district of Peloponnesian Greece. In the writing of Virgil,
Arcadia was a place of pastoral simplicity and happiness, and came into the
English language as a general poetic term for such a place.
- Planes: Elysium
- In Greek mythology, Elysium is where the spirits of good people resided
after they died.
- Planes: Gehenna
- In the Bible, Gehenna is the Greek name for the valley of Hinnom, which
surrounds Jerusalem. It was used at one time as a place where human
sacrifices of children were performed, and later as a sort of garbage dump
where offal was burnt, and the name eventually became used figuratively as a
designation for a place of eternal punishment of sinners. The idea of a
place of burning and furnaces was carried over into D&D.
- Planes: Hades
- Hades was the Greek god of underworld and the dead; his name later came
to be synonymous with the underworld itself and thus as a synonym for Hell.
The concept of a grey, gloomy place is possibly loosely derived from the
myths of Orpheus & Eurydice and Persephone. The presence of the river
Styx in the realm of Hades is certainly borrowed from Greek mythology.
- Planes: Hades: Niflheim
- In Norse mythology, Niflheim was the name of the land of endless cold,
darkness, and mists where Hel, the Norse goddess of death, lived under the
roots of the sacred ash tree, Yggdrasil.
- Planes: Hades: Pluton
- Pluton was another name for the Greek god Hades, from which the Roman
god Pluto was derived. The basic description of the plane seems to be an
loose extrapolation from the Greek myth of Persephone.
- Planes: Nine Hells
- The number of levels in Hell derives originally from medieval Christian
philosophers, but more immediately, it was taken from the nine circles of
Hell in Dante Alighieri's Inferno.
- Planes: Nine Hells: Avernus
- In reality, the name of a lake in Campania in central Italy, known for
its sulphurous vapors. Its appearance gave rise to the belief in ancient
times that it was a gateway to Hell, and thus the term eventually became a
synonym for Hell.
- Planes: Nine Hells: Caina
- The name used for the first part of the ninth circle of Hell in Dante
Alighieri's Inferno, Canto XXXII. Dante describes it as a completely
frozen lake formed by the river Cocytus. This is the origin of Caina as a
frozen place, but the concept of a frozen lake was used in D&D for
the plane of Nessus. (See: Planes: Nine Hells: Nessus)
- Planes: Nine Hells: Dis
- In Greek mythology, a synonym for Hades--both the place and, in Virgil's
Aeneid (VI, 358 & 524), the god Hades/Pluto. In Dante Alighieri's
Inferno, Cantos VIII-IX, Dis a large, walled city in Hell with a
well-guarded gate, which is the origin of the D&D plane's description.
In Canto XXXIV, Dis is another name for Lucifer.
- Planes: Nine Hells: Malbolge
- The name is derived from Malebolge, the term used for the Eighth Circle
of Hell in Dante Alighieri's Inferno, Cantos XVIII-XXX, and means
"evil pouches."
- Planes: Nine Hells: Nessus
- In Greek mythology, specifically the Hercules stories, Nessus was the
name of a centaur who was a ferryman. The description of the D&D plane
is primarily taken from Dante Alighieri's Inferno, from the
description of the frozen lake Caina in the ninth circle of Hell. (See
Planes: Nine Hells: Caina)
- Planes: Pandemonium: Cocytus
- In Greek mythology, Cocytus was one of the five rivers of Hades. (The
name means "river of lamentation.") In Dante Alighieri's Inferno,
Cocytus was the frozen river that separated the last ring of the last circle
of Hell from the rest of Hell. Other than the name, the D&D description
of the plane is the invention of TSR's writers.
- Planes: Pandemonium: Phlegethon
- In Greek mythology, one of the five rivers of Hades; it was a river of
fire. In Dante Alighieri's Inferno, Phlegethon is a boiling river of
blood. Other than the name, the D&D description of the plane is the
invention of TSR's writers.
- Planes: Seven Heavens
- According to Christian writers before Copernicus, there were seven
heavens. (Seven is considered the number of "perfection" or "completion.")
This was based on the Ptolemaic system of nine "heavens," or celestial
spheres in which the the first seven were populated by the planets revolving
around the Earth, the eighth was where all the stars were, and the ninth
was the "crystal sphere" used to explain the procession of the equinoxes.
- Planes: Seven Heavens: Chronias
- In the Ptolemaic solar system, as well as Dante Aligheiri's
Paradiso, the seventh heavenly sphere was that of Saturn; the
name of the plane is derived from Cronus, the Greek god from which the Roman
god Saturn was largely derived. In Christian writings, it was composed of
divine light that was impossible to describe.
- Planes: Seven Heavens: Jovar
- In the Ptolemaic solar system, as well as Dante Aligheiri's
Paradiso, the sixth heavenly sphere was that of Jupiter; the
name of the plane is derived from Jove, an alternate name for the Roman
god Jupiter. In Christian writings, it was made of ruby & garnet.
- Planes: Seven Heavens: Lunia
- In the Ptolemaic solar system, as well as Dante Alighieri's
Paradiso, the first heavenly sphere was that of the
Moon; the name of the plane is derived from the word Luna. In Christian
writings, it was made of silver, and was adorned with lamps or lanterns,
each of which represented a star.
- Planes: Seven Heavens: Mercuria
- In the Ptolemaic solar system, as well as Dante Aligheiri's
Paradiso, the second heavenly sphere was that of Mercury. In
Christian writings, it was made of gold.
- Planes: Seven Heavens: Mertion
- In the Ptolemaic solar system, as well as Dante Aligheiri's
Paradiso, the fifth heavenly sphere was that of Mars; the name
of the plane is derived from "Mars" or "martial." In Christian writings,
it was made of silver--but rather than have two silver planes, and to
continue the pattern of D&D coinage, this became platinum in D&D.
- Planes: Seven Heavens: Solania
- In the Ptolemaic solar system, as well as Dante Aligheiri's
Paradiso, the fourth heavenly sphere was that of the sun; the name
of the plane is derived from the word Sol. In Christian writings, it
was made of white gold (and thus electrum in D&D).
- Planes: Seven Heavens: Venya
- In the Ptolemaic solar system, as well as Dante Aligheiri's
Paradiso, the third heavenly sphere was that of Venus. In Christian
writings, it was made of pearl.
spells
Magic System & Spells
- Memorization system for spells
- The Dying Earth series, by Jack Vance, especially his story
"Mazarian the Magician."
- Spells named partly for their creators, partly for their function, and
partly out of whimsy
- Dying Earth series, by Jack Vance.
- Alter Self
- Seemingly extrapolated from an unnamed spell used by the wizard Martinus
in Three Hearts and Three Lions by Poul Anderson.
- Fog Cloud
- One source is Three Hearts and Three Lions by Poul Anderson,
though it is not specifically named there.
- Geas
- Though the term goes back to Celtic folklore, the D&D geas is
primarily taken from the spell of the same name in Three Hearts and
Three Lions by Poul Anderson. (It is also present to greater effect
in Anderson's Operation: Chaos.)
- Hypnotic Pattern
- Extrapolated from "Felojun's Second Hypnotic Spell" in the story
"Mazarian the Magician" in The Dying Earth by Jack Vance.
- Imprisonment
- Taken from "The Spell of Forlorn Encystment" in Eyes of the
Overworld by Jack Vance.
- Invisible Servant
- Taken from Three Hearts and Three Lions by Poul Anderson, though
the novel only mentions a wizard's invisible servant, not a spell that
creates such a servant.
- Magic Mouth
- Taken from Three Hearts and Three Lions by Poul Anderson, though
the spell is not specifically named there.
- Prismatic Spray
- Taken from "The Excellent Prismatic Spray" spell in the
story "Mazarian the Magician" in The Dying Earth by Jack Vance.
items
Magic Items
- Arrow of Slaying (Dragon)
- Heavily glorified version of Bard's arrow from The Hobbit, by
J.R.R. Tolkien. However, in the novel it was Bard's skill and the chink in
Smaug's armor that caused the arrow to do the damage it did; in D&D,
this became an inherent ability of the arrow.
- Boots of Striding and Springing
- "Live Boots" from the story "Mazarian the Magician" in The Dying
Earth by Jack Vance; also "seven-league boots" from European folklore.
- Carpet of Flying
- Derived from the magic carpets often used in the Arabian Nights
stories, especially the story of Prince Ahmed, which is itself derived in
part from the tale in the Koran of King Solomon's magic carpet.
- Dancing and intelligent weapons
- "In India...the sword can serve as the embodiment of a deity. In
fairy-tales there are self-moving and other miraculous swords." --
Fabulous Beasts and Demons, by Heinz Mode.
- Efreeti Bottle
- Taken directly from the Arabian Nights tales, particularly the
story of Aladdin. (See Genie)
- Ioun stones
- Dying Earth series, by Jack Vance
- Phylacteries
- In modern times, the word solely refers to tiny boxes with written
prayers inside that orthodox Jews tie around their foreheads or upper arms.
There was a more general meaning, now archaic, that was a synonym for
"amulet." This latter meaning is what is used in D&D.
- Ring of Invisibility
- Gollum's ring from The Hobbit by J.R.R. Tolkien.
- Ring of Protection
- Such a ring appears in "The Legend of Cambel and Triamond" in Edmund
Spenser's The Faerie Queene.
- Sword, +1 (through +5)
- Magic swords abound in fantastic and folkloric literature. The Arthurian
legend has Excalibur, Poul Anderson's Three Hearts and Three Lions has
Cortana, J.R.R. Tolkien's The Hobbit has Orcrist and Glamdring,
The Lord of the Rings has Narsil (among others), Gardner Fox's
Kothar books have Frostfire, and the list goes on from there. The
ability of most magic swords to shed light when drawn is taken from the magic
swords and dagger in J.R.R. Tolkien's The Hobbit.
- Sword, +1, +3 vs. [some type of creature]
- The original template for this sort of sword may have been an attempt
to emulate and extrapolate from the magic swords of J.R.R. Tolkien's The
Hobbit, which were created for the purpose of killing orcs.
- Sword, Cursed
- One example of a cursed sword is Frostfire, from Gardner Fox's
Kothar series. Frostfire functions as a magic sword, but curses its
owner to never be able to own any other wealth--any time Kothar finds a
treasure or is given a reward, he quickly finds that it has been stolen, or
that he has spent all of it, and so forth.
- Sword, Flame Tongue
- Similar in concept to the Dagger of Burning from Poul Anderson's
Three Hearts and Three Lions, but this is merely an indirect
influence at best.
- Sword, Holy Avenger
- Probably an extrapolation from the sword named "Cortana" in Poul
Anderson's Three Hearts and Three Lions, at least in part.
- Sword, Vorpal
- The sword in the poem "Jabberwocky" by Lewis Carroll.
monsters
Monsters
- Al-mi'raj
- "Monster in Islamic poetry, a yellow hare with a single black horn on its
head." -- Fabulous Beasts and Demons, by Heinz Mode.
- Ant-Lion
- Based on a real insect, though one which is not quite that large.
("Monster-figure in bestiaries, because of a linguistic misunderstanding
pictured as a lion with the hind-quarters of a gigantic ant. Described in
detail in the Physiologus." -- Fabulous Beasts and Demons, by Heinz
Mode.)
- Banshee
- See Groaning Spirit
- Barghest
- Loosely derived from the folklore of northern England. The folkloric
version was a ghostly dog, though.
- Basilisk
- Medieval alchemical folklore. "King of serpents, gigantic monster with
the body of a cock, iron claws and beak, and a triple snake's tail. Its
stare, like that of the Medusa head, is fatal. Killed by holding a mirror
up to it." -- Fabulous Beasts and Demons, by Heinz Mode. The name
is sometimes used in folklore as a synonym for cockatrice. Also is
mentioned, though not thoroughly described, in Poul Anderson's Three
Hearts and Three Lions.
- Brownie
- Scottish superstition. Brownies supposedly would do little jobs at
night for the family on whose farm or in whose house they reside. The name
comes from being dark or "brown" sprites, as opposed to fairies, who
were light or "fair" sprites. The term was popularized in the U.S. in the
19th century via Palmer Cox's Brownie Books series.
- Bulette
- The phyiscal description was taken from a cheap plastic toy, probably
from Japan, from a set of plastic "dinosaurs" Gygax used for miniatures; the
name and behavior were invented by Gygax.
- Catoblepas
- "Ethiopian bull-monster feeding on poisonous herbs. Its breath killed
all adversaries. Mentioned by Pliny." -- Fabulous Beasts and Demons,
by Heinz Mode.
- Centaurs
- Greek mythology, in which the half-man, half-horse creatures were
well-regarded as archers and Chiron the centaur was a renowned scholar.
- Chimera
- Greek mythology. "Ancient Greek monster in Homer, with the head of a
lion, the body of a goat, the tail of a serpent. In Hesiod, it has not a
triple body, but three heads--of lion, goat, and snake. Begot by Typhon and
Echidna and defeated by Bellerophon." -- Fabulous Beasts and Demons,
by Heinz Mode.
- Couatl
- Derived from the feathered serpent god Quetzalcoatl of Aztec myths.
- Cockatrice
- Medieval alchemical folklore. Created when a snake hatches a rooster's
egg, the monster combines features of each creature (wings of a fowl, tail
of a dragon, and head of a rooster). According to legend, its gaze is
instantly fatal. In folklore, it is sometimes called a basilisk.
- Couatl
- Taken from the mythology of the pre-Columbian tribes of Central America,
particularly the tales of the deity Quetzalcouatl.
- Cyclops, Cyclopes
- Greek mythology, most famously in the story of Ulysses in Homer's
Odyssey.
- Demodand
- The name (changed slightly from "Deodand" to "Demodand" to add a tie to
the word "demon") and evil nature are taken from the Dying Earth
series by Jack Vance, but everything else about them was created by TSR's
writers.
- Demon, Demogorgon
- An evil deity, the mention of whose very name supposedly brought down
disaster. Tales of Demogorgon go back to the 4th century, and he is
also named in John Milton's Paradise Lost, Lodovico Ariosto's
Orlando Furioso, Edmund Spenser's Faerie Queene, and Percy
Bysshe Shelley's Prometheus Unbound, though the actual description
used in D&D is apparently Gygax's creation.
- Demon, Succubus (also Incubus)
- Medieval Christian folklore.
- Demon, Type V (Marilith)
- Derived from Indian (Hindi) mythology.
- Demon, Type VI (Balor)
- Originally named Balrog, it was taken from Lord of the Rings by
J.R.R. Tolkien. It was renamed "Type VI Demon" (with one example being named
"Balor") after the Tolkien estate asked TSR to stop infringing Tolkien's
copyrights. In 2nd edition, "Balor" went from being the name of one of these
creatures to the name for the type of demon. (The illustration in the 1st
edition Monster Manual is also vaguely similar to the demon in the "Night on
Bald Mountain" segment of Disney's Fantasia.)
- Devil, Asmodeus
- An evil spirit or demon in the Apocryphal book of Tobit, the "king of
devils" in the Talmud and Hebrew mythology, and an evil spirit or rebel
angel in John Milton's Paradise Lost.
- Devil, Baalzebul
- Derived from the Hebrew "Baalzebub," meaning "lord of flies," which
is in turn derived from the Canaanite deity Baal. In the Bible, Jesus is
accused of using the power of Beelzebub, the Prince of Devils, to drive out
devils (Matthew 12:24). In John Milton's Paradise Lost, Beelzebub is
one of the chief lords of Hell, next to Satan. In Dante Alighieri's
Inferno, Canto XXXIV, Beelzebub is another name for Lucifer.
- Devil, Dispater
- In Dante Alighieri's Inferno, Canto XXXIV, Dis is another name for
Lucifer. "Pater" is Latin for "father," so it is not much of a stretch from
there to call the ruler of the city of Dis the "father of Dis" and thereby
avoid the possible confusion from calling both the city and the character
just "Dis."
- Devil, Erinyes
- Taken from Greek mythology, where they are also known as the Furies.
They are particularly featured in Aeschylus' play Euripides.
In some tales, there are only three of them: Tisiphone, Alecto, and
Megaera. The picture in the Monster Manual seems to be based on the
harpies in the movie Jason and the Argonauts, as animated by Ray
Harryhausen.
- Devil, Geryon
- Originally a monster from the Greek myth of the twelve labors of
Herakles (Hercules); he had three heads and three bodies, and his oxen ate
human flesh. However, the D&D version is taken directly from Dante
Alighieri's Inferno, Cantos XVI-XVII.
- Devil, Horned (Malebranche)
- Inferno, by Dante Alighieri, Cantos XXI-XXII.
- Devil, Mammon
- Mentioned in the Bible, as well as in "The Legend of Sir Guyon" from
Edmund Spenser's The Faerie Queene.
- Doppelganger
- Loosely derived from German philosophical folklore, in which an
apparition representing another side (often evil) of a character's
personality appears, and is often an omen the character's imminent death.
This, in turn, is derived from the unexplained phenomena of people who
claim to have met an exact duplicate of themselves while traveling, who
vanishes soon after the meeting; the claimant himself is sometimes said
to have died mysteriously soon after the meeting. (The word is from the
German doppelgänger, literally meaning "double-walker.")
- Dragon
- Worldwide folklore. Most of the D&D dragons are derived in large
part from European folklore (for example, the dragon fought by Siegfried
guarded a horde of treasure), though folkloric dragons almost exclusively
breathed fire. Gold dragons and the Oriental dragons (river, sea, cloud,
mist, celestial dragons, et al.) are all from Chinese mythology. Tiamat is
from Babylonian mythology, though her D&D form is much different from her
original appearance. Tiamat was the evil mother of all dragons in Babylonian
mythology, which is partly why TSR's writers made her a "prismatic"
conglomeration of all of the evil chromatic dragons they created. The
character of Smaug from The Hobbit, by J.R.R. Tolkien, is an obvious
more recent influence.
- Drow
- Teutonic folklore included both light elves (good) and dark elves (evil).
The word "drow" is of Scottish origin, an alternative form of "trow", which
is a cognate for "troll". Trow/drow was used to refer to a wide variety of
evil sprites. Except for the basic concept of "dark elves", everything else
about drow was apparently invented by TSR's writers.
- Dryad
- Tree nymphs in Greek mythology, such as Eurydice from the myth of
Orpheus. Also called hamadryads.
- Duergar
- The word is [Norse?], roughly a synonym for dwarf. Paracelsus
(1493-1541) wrote of gnomes as "earth elementals", and described them as
little old men who could shift to the size of giants and were malicious,
greedy, and miserable creatures. This would appear to be the origin of
D&D duergar.
- Dwarf
- D&D dwarves are an amalgamation of many sources, including Germanic
folklore, Three Hearts and Three Lions by Poul Anderson, and
J.R.R. Tolkien's The Hobbit & Lord of the Rings.
The primary sources, especially for D&D dwarven society and lifespans,
are The Hobbit and Lord of the Rings; Three Hearts and
Three Lions is also an important source, but not as much so as Tolkien's
works. (Also, the terms "dwarves" and "dwarven" were coined by Tolkien. The
original forms are dwarfs and dwarfish, as evidenced by Disney's movie
Snow White and the Seven Dwarfs.) The Germanic story The Ring of
the Nibelungen and the "Rumpelstiltskin" fairy tale retold by the
Brothers Grimm are probably close ancestors of D&D dwarves; Germanic
lore depicts dwarves as living in caves, guarding mineral wealth, and being
very skillful in making things from stone and minerals. French folklore
(and from that, Three Hearts and Three Lions) depict dwarves as
forest-dwellers, similar to D&D's hill dwarves. The dwarven ability to
detect the slope of an underground passage is specifically mentioned in
Three Hearts and Three Lions, which is most likely the immediate
source for inclusion of that ability in D&D.
- Eagle, Giant
- While giant versions of normal animals are a staple of science fiction
and fantasy, and are often found in folklore, the D&D version of the
giant eagle is lifted directly from The Hobbit, by J.R.R. Tolkien.
- Elf
- D&D elves are an amalgamation of many sources, including folklore,
J.R.R. Tolkien's The Hobbit & Lord of the Rings, Poul
Anderson's Three Hearts and Three Lions, the fantasy stories of Lord
Dunsany, and other fantasy novels. D&D elven society and lifespans are
largely based on Lord of the Rings and, to a lesser extent, Three
Hearts and Three Lions. Elves are part of the forces of Chaos in
Three Hearts and Three Lions, which is partly why they are of
"chaotic" alignment in D&D.
- Gargoyle
- French folklore. Cathedral-builders carved grotesque faces around
downspouts used to route rain run-off away from the sides of the building,
partially to ward off evil spirits, partially to find a decorative use for
what would otherwise be a plain block of stone, partially to have fun with
their work; the English "gargoyle" is derived from the French "gargouille",
which is thought to derive from the gargling sound water makes as it pours
through these downspouts. Over time, things which originally were done to
scare off evil spirits became thought of as evil themselves, as the groteque
faces on these downspouts often inspired fear in the common folk.
Architecturally speaking, "gargoyles" are used to funnel rain water away
from the sides of a building; "grotesques" are similarly-carved statuary or
corner blocks that have nothing to do with the building's drainage system.
- Genie
- Jinn, Efreet (Ifrit), Dao, and Jann all appear as powerful (and usually
trickster-like or demonic) creatures in Arabic folklore, sometimes identified
with each of the four elements (fire, water, earth, air). The English term
"genie" derives from the Latin "genius", which derives from the Arabic
"jinni", the plural of "jinn". (The Arabic jinn is, in turn, derived from
a Persian creature usually depicted as a winged man-animal hybrid that was
renowned for its wisdom.) The lamp-dwelling, wish-granting genie in D&D
is taken directly from the Arabian Nights tales, particularly the
story of Aladdin.
- Ghast
- Loosely derived from The Dream Quest of Unknown Kadath by H.P.
Lovecraft, though significantly altered from Lovecraft's description to
essentially be a stronger version of D&D ghouls. Their stench seems to
be based on a liberal interpretation of Lovecraft's description of ghasts as
a "scabrous and unwholesome beast" in general and his depiction of a ghast
collapsing into "in a noxious heap" when killed.
- Ghoul
- "Ghul. English: ghoul. An Arabian desert monster, blood-sucker and
man-eater. It resembles both man and animal." -- Fabulous Beasts and
Demons, by Heinz Mode. The D&D ghoul is more immediately derived
from The Dream Quest of Unknown Kadath by H.P. Lovecraft, including
their ability to turn a human into a ghoul, their taste for corpses, and
their tendency to live in or near graveyards.
- Giant, Cloud
- The most obvious origin of a giant living in a castle in the clouds is
the folktale of Jack and the Beanstalk. However, the usual depiction
of the giant in that story is more closely resembled by hill giants rather
than cloud giants.
- Giant, Firbolg
- In Gaelic folklore, the Fir Bolg were the third race to invade and
inhabit Ireland. They were defeated by the fourth race, the Tuatha Dé
Danann (the Irish fairies/deities). Other than the name, the D&D
description bears little resemblance to the folkloric original.
- Giant, Fire
- Taken from Norse mythology, especially stories related to Surtyr, the
evil ruler of the firey land of Muspelheim.
- Giant, Frost
- Taken from Norse mythology.
- Giant, Stone
- Most likely an extrapolation from the stone giants mentioned in passing
in J.R.R. Tolkien's The Hobbit, as well as the mountain giants of
Norse mythology.
- Gnoll
- The name is derived from the "gnoles" in the short story How Nuth Would
Have Practised His Art Upon the Gnoles by Lord Dunsany, and may also
have been reinforced by The Man Who Sold Rope to the Gnoles (1951) by
Idris Seabright--a psuedonym for Margaret St. Clair, who appears on the DMG's
list of authors whose work generated the most direct inspiration for D&D.
The actual description is different from that in either story, though. (The
spelling change supposedly came about to support a creature design that was
a cross between a gnome and a troll, though if such a design ever existed, it
was obviously dropped.) The concept of a hyena-man can be found in the
folklore of Mali, but there is no evidence that this influenced the D&D
description.
- Gnome
- European folklore. According to Webster's dictionary, "One of a fabled
race of dwarflike creatures who live underground and guard treasure hoards."
Teutonic mythology includes earth spirits closely resembling dwarfs--small,
stocky, & generally grotesque. They dwell in the earth and can merge at
will with trees or the earth. They occupy their time in quarries & mines
deep in the earth, where they are thought to be guardians of fabulous
treasures. Paracelsus (1493-1541) wrote of the four elements and the four
types of elementals: fire = salamander, water = nereid, air = sylph,
earth = gnome. Gnomes looked like little old men.
- Goblin
- Very loosely based on The Hobbit, by J.R.R. Tolkien, and possibly
more so on the goblins from Poul Anderson's Three Hearts and Three
Lions, who are described there as a "lesser race" who are part of the
forces of Chaos and sometimes function as servants to the leaders of Chaos.
("Goblin" has the same Germanic root as the word "kobold". Both are terms
for evil sprites--goblins are from English & French folklore, kobolds are
from German. In English folklore, it is a general term for any malevolent
misshapen or grotesque creature that lives in dark places. In some places
miners attributed any strange sounds heard in mines to goblins.)
- Golem, Clay
- Animated man-shaped statue from Medieval Jewish folklore. Golems
were made of clay, and one was supposedly created to protect the Jewish
quarter of Prague in the late middle ages, around 1500-1600. The name of
God was written either on a piece of paper placed in its mouth, or on its
forehead, which gave it life. It eventually went on a rampage until its
creator managed to remove the slip of paper from its mouth or erase the
letters from its forehead, which turned it back into a clay statue. As the
story goes, the golem is still hidden somewhere in the city, ready to be
re-animated to protect the local Jews from their persecutors.
- Golem, Flesh
- Taken directly from the creature in Frankenstein, or the Modern
Prometheus, by Mary Shelley, and the Frankenstein movies starring
Boris Karloff. The chance for a flesh golem to go berzerk is taken from
the movie. The lightning bolt that brings the monster to life in the
movie is the probable origin of electrical attacks having healing effects on
flesh golems; the effect of cold is probably loosely derived from the parts
of the novel that are set in the Arctic.
- Golem, Iron
- Possibly partially derived from the animate statue Talos, in the Greek
myth of Jason and the Argonauts, as well as the Ray Harryhausen movie
version of that story, though Talos was actually made of bronze.
- Gorgon
- Edward Topsell in his 1607 History of 4-footed Beasts,
included a bit translated from Conrad Gesner's 1551 Historiae animalium
that was a description of a Gorgon as a [four-legged] animal with dragon's
scales, pig's teeth, a poisonous mane, human hands, and lethal breath, that
was a native of Africa and supposedly was bred in Libya. This description
is possibly based on misunderstandings of Greek descriptions of Medusa's
sisters.
- Griffin (a.k.a. Gryphon, Griffon)
- Medieval European folklore based on ancient southeast European folklore,
most often depicted with the body and rear legs of a lion, and the head,
wings, and front legs of an eagle, and still used as a heraldic device.
Composite creatures such as this were apparently a favorite of the authors
of medieval bestiaries. More immediately, a "griffin" is mentioned (but not
depicted) in Poul Anderson's Three Hearts and Three Lions.
- Groaning Spirit (a.k.a. Banshee)
- Irish folklore.
- Half-elf
- The character of Elrond (and his family) from The Hobbit, Lord
of the Rings, and The Silmarillion by J.R.R. Tolkien is the origin
for the half-elf, but the D&D version is significantly changed from
Tolkien's view. For example, Tolkien's half-elves had to choose whether they
would be elves or men, and as a result had lifespans typical for the race of
their choice, whereas D&D half-elves are a true amalgamation of elves and
men.
- Halfling
- Halflings were originally hobbits, taken from The Hobbit and
Lord of the Rings by J.R.R. Tolkien. They were renamed "halflings"
when the Tolkien estate asked TSR to stop infringing on Tolkien's copyrights.
3rd edition D&D halflings are an amalgamation of 2nd edition halflings
with Dragonlance's kender.
- Harpy
- Taken from Greek mythology, where harpies are predatory birds with
women's faces. They are most familiar from the myth of Jason and the
Argonauts, though they appear in several Greek myths. There were at least
three of them, named Ocypeta ("rapid"), Celena ("blackness"), and Aello
("storm").
- Hippocampus
- Medieval bestiaries. Depicted as the front half of a horse and the
rear half of a fish or sea-serpent. The name is a Latinate construction,
used because most scholarly books of the period were written in Latin and
no common name already existed for such a beast.
- Hippogriff (a.k.a. Hippogryph)
- "Horse-griffin (horse's body) with eagle's head and wings." --
Fabulous Beasts and Demons, by Heinz Mode. The hippogriff was
supposedly the offspring of a griffin and a filly. A hippogriff is featured
prominently in Lodovico Ariosto's Orlando Furioso, and another one
appears in John Milton's Paradise Regained.
- Hobgoblin
- In English folklore, hobgoblins were ugly, mischevious beings, one of
which was Puck, a.k.a. Robin Goodfellow. The word is derived from
Rob-Goblin, that is, Robin the goblin. Hobgoblins are also mentioned in
passing in J.R.R. Tolkien's The Hobbit. The D&D description is
apparently largely invented by TSR's writers, serving as a sort of
tougher-than-normal goblin.
- Homonculus
- Medieval alchemical folklore. Literally meaning "little man," homunculi
were created through use of various powders, rare earths, potions, etc., and
were lesser than man because only God could create Man from scratch; man
could only create lesser beings at best. Mandrake root is sometimes given
as the primary ingredient, since it usually appears vaguely man-shaped. The
best known example is from Part Two of Johann Wolfgang von Goethe's
Faust, where Homonculus is the name of a miniature man who lives in a
bottle, who was created in an effort to raise mankind above the need for
sexual reproduction. He eventually becomes a guide for a time for Faust and
Mephistopheles.
- Hydra
- Derived from Greek mythology, specifically the myth of the twelve labors
of Hercules. The classical form is the Lernaean hydra, which had nine heads
and could only be killed by cutting off all of its heads. However, whenever
one was cut off, two more quickly grew in its place. Hercules defeated it
by convincing a companion use a torch to immediately cauterize each stump as
he cut the heads off, thus preventing new ones from growing. The cryohydra
and pyrohydra variants were apparently created by TSR's writers, probably
so that their dragon-like breath weapons could keep sword-weilding fighters
at a distance and thus increase the difficulty of combatting a hydra.
- Ki-rin
- Chinese mythology, sometimes written "Ch'i-lin" (depending on one's
transliteration scheme). "Chinese male-female form of unicorn; symbolic
of grandeur, felicity, noble offspring and good administration." --
Fabulous Beasts and Demons, by Heinz Mode.
- Kobold
- Probably an extrapolation from the kobolds of Poul Anderson's Three
Hearts and Three Lions, though they are only described there as a
"lesser race" that is part of the forces of Chaos. Originally, kobolds were
cave-dwelling evil sprites from German folklore. (Note that the mineral
cobalt is named for supposedly having the same blue/green color as German
kobolds.)
- Lammasu
- "Winged lion, or winged bull with human head, of late Assyrian times.
Guardian spirit of the city of Assur." -- Fabulous Beasts and Demons,
by Heinz Mode.
- Lamia
- "Greek witch who devours children, also called Mormolicoe. She has cow's
feet and cat's claws.... In the Alexander romance, very beautiful women,
larger than life, with long hair and horse's feet" -- Fabulous Beasts and
Demons, by Heinz Mode. The origin is from the Greek myth of Lamia, Queen
of Lybia, who ate children, and whose own later children were cursed with
half-human/half-animal bodies. When the authors and artists of medieval
bestiaries got their hands on this one, it became a scaled 4-legged beast
with claws on the front paws, hooves on the rear, and a woman's head and
breasts.
- Leucrotta
- From Roman folklore, mentioned in Pliny's Natural History. (Also
known there as "leucocrotta")
- Lich, lych
- A lychgate is an entrance to a churchyard where a body rests before
burial--"lych" means person or dead body (From German "Leiche", meaning
"dead body, cadaver, corpse"). The D&D lich is taken from the
character of "the lych Afgorkon," from the Kothar series by Gardner
Fox. It is also very similar to a character from Taran Wanderer, by
Lloyd Alexander, a magician with an unnaturally-extended life who can only
die if the item he has stored his soul in is broken (in this case, a bone
from his little finger); however, the term "lich" is never used in the book.
The origin of both the D&D lich and Alexander's character is probably the
Russian folkloric character "Kotshchey the Deathless", an unnaturally
long-lived magician (or demon) who was almost impossible to kill.
- Lycanthrope
- Worldwide folklore. Werewolves are found throughout European folklore,
and tales of men turning into other creatures are found all over the world.
The word is a medieval Latin creation (used in bestiaries and the like),
based on Greek.
- Lycanthrope, Werebear
- Largely based on the character of Beorn from The Hobbit by J.R.R.
Tolkien.
- Lycanthrope, Wereboar
- Possibly from the tale of Circe from Homer's Odyssey?
- Lycanthrope, Werefox
- Possibly North American Indian mythology?
- Lycanthrope, Weretiger
- Possibly Hindu mythology?
- Lycanthrope, Werewolf
- At least partially based on the character of Lawrence Talbot from the
1930's Universal Pictures movie The Werewolf, and also derived in
large part from the werewolf in Poul Anderson's Three Hearts and Three
Lions.
- Manticore
- "Monster mentioned in [medieval] bestiaries, probably of Indian
provenance, according to a report by Ctesias." -- Fabulous Beasts and
Demons, by Heinz Mode. More immediately, mentioned (though not
described) in Poul Anderson's Three Hearts and Three Lions.
- Medusa
- Greek mythology, from the tale of Perseus, though it is a proper name
there rather than a type of creature. "Gorgon" was the general term used to
describe Medusa and her sisters, but TSR's writers used medusa as a general
term, and gorgon for a different kind of beast (specifically, a creature
found in old European bestiaries).
- Mermaid
- Greek folklore, though similar tales can be found in the tales of
sea-faring cultures around the world. The D&D form is basically identical to
fairy tales from the 19th-20th centuries, such as The Little Mermaid
by Hans Christian Anderson, which were related to European sailor's tales
from the 17th-19th centuries. All of these owe their source to the Greek
myth of the Sirens.
- Minotaur
- Greek mythology. Bull-man creature who lived in Minos' labyrinth of
Crete; usually portrayed as a hairy man with the head and rear hoofs of a
bull. ("Minotaur" means "Minos' bull")
- Mummy
- 1930's Universal Pictures movie. Egyptian beliefs had the mummy moving
on to the next life, not returning to this one. Even the supposed curse of
Tutankamun, which was part of the influence for the movie, involved the
curse's power making people catch deadly diseases and/or suddenly drop dead,
not anything to do with the walking dead. The movie (and the Egyptology fads
of the early 20th century that spawned it) is the first place walking mummies
are seen.
- Naga
- "Naga. Indian [Hindi] demigods, part snake, part man." -- Fabulous
Beasts and Demons, by Heinz Mode. The accompanying picture depicts a
creature with the body of a snake and the head of a man.
- Nereid
- Sea-nymphs from Greek mythology.
- Nixie
- Nixies are water elves from European folklore, sometimes depicted as
mermaids. The D&D nixie is taken directly from Poul Anderson's
Three Hearts and Three Lions, including the desire to enslave
humans, the ability to cast water breathing on victims, their
weakness to a flaming sword (a flaming dagger in the novel) and light-related
magic, and ability to summon fish to swarm the bearer of such a light.
- Nymph
- Greek mythology. Female sprites who are the embodiment of beauty and
female lust.
- Orc
- Very loosely based on The Hobbit and Lord of the Rings
by J.R.R. Tolkien, which was in turn based on creatures from English folklore.
- Pegasus
- Greek mythology, from the tale of Bellerophon.
- Peryton
- Greek folklore that the souls of the lonely manifest as dangerous
half-deer/half-eagle creatures that cast human-shaped shadows.
- Phoenix
- "A wonder-bird, which according to Herodotus flies once every five
hundred years from India to Egypt, burns itself there on a pyre and arises
renewed from the ashes." -- Fabulous Beasts and Demons, by Heinz Mode.
- Purple Worm
- Unknown, but probably derived from a combination of the "dholes" in
The Dream Quest of Unknown Kadath by H.P. Lovecraft and the sandworms
of Arrakis from Dune by Frank Herbert. (Alternatively, there is a
type of fishing lure called a "purple worm", and the D&D creature could
merely be an extrapolation of a gigantic (and living) version a la Food
of the Gods, especially if the lure were being used as a miniature.
There is no evidence for this, however.)
- Rakshasa
- Animalistic demons from Indian (Hindi) tales.
- Roc
- "Enormous bird, probably of Persian origin, said to live in India... best
known from the tales of Sindbad the Sailor" -- Fabulous Beasts and
Demons, by Heinz Mode.
- Rust Monster
- The phyiscal description was taken from a cheap plastic toy, probably
from Japan, from a set of plastic "dinosaurs" Gygax used for miniatures; the
name and behavior were invented by Gygax.
- Salamander
- Very loosely derived from medieval alchemical folklore, in which the
salamander (newt) was thought to be a creature with an affinity for fire,
whose skins could be sewn together into a fire-proof cloak.
- Satyr
- Greek mythology. Half-man, half-goat forest creatures who are the
embodiment of unbridled male lust. "Faun" is the Roman term for the same
creature.
- Scorpion-man
- "Sumerian and Akkadian monster-figure, Girtablulu, created by Tiamat to
do battle with the gods. Gilgamesh meets him on his wanderings." --
Fabulous Beasts and Demons, by Heinz Mode.
- Sea-Horse
- Horse-like aquatic creature from Sinbad's first voyage in the Arabian
Nights.
- Shedu
- "Human-headed, winged bull-monster of Assyrian-Babylonian mythology." --
Fabulous Beasts and Demons, by Heinz Mode.
- Simurgh
- "An enormous bird, which lived before Adam. Al-Mas'udi describes it as
having a human face.... Gigantic bird of Persian mythology." -- Fabulous
Beasts and Demons, by Heinz Mode.
- Skeleton
- The concept of animated skeletons rising up to attack the living occurs
in folklore all over the world, but one possible more immediate source for
the D&D version is the movie Jason and the Argonauts.
- Sphinx, Androsphinx
- Based on Egyptian statues with a lion's body and a man's head.
- Sphinx, Criosphinx
- Based on Egyptian statues with a lion's body and a ram's head. (The Greek
word "Crios" means "ram")
- Sphinx, Gynosphinx
- Greek myth of Oedipus. In the tale, Thebes was beset by a monster with
the body of a winged lion, but the head and chest of a woman. It posed a
riddle to all travelers, and would eat all who answered it wrong. Oedipus
was the first to answer it correctly. The Greek monster is based on the
Egyptian creature; note that Thebes is in Egypt.
- Svirfneblin
- Scandinavian folklore.
- Swanmay
- "Swan maiden" is a "[t]erm for the Valkyries in Nordic mythology.
In fairy-tales they are supernatural beings, who fly down to earth, mostly
to bathe, laying aside their winged or feathered garb." -- Fabulous Beasts
and Demons, by Heinz Mode. Also, one of Grimms' tales includes seven
maidens cursed to turn into swans. The D&D swanmay is actually taken
from one of the major characters in Three Hearts and Three Lions
by Poul Anderson, who based his "swan-may" on the folkloric swan maidens.
- Tarrasque
- The Tarasque (one "r") was a dragon-like creature that lived near
Tarascon, France. It was a giant, hulking, turtle-like fire-breathing beast
with six legs and armor-like scales that were impervious to even the sharpest
weapons. The sheer size and invincibility were about the only recognizable
features that were kept when TSR turned this into a D&D creature, however.
- Treant
- The original name, "ent," betrays the creature's origins in Lord of
the Rings by J.R.R. Tolkien. Except for the name, which was changed along
with hobbit and balrog at the behest of the Tolkien estate, the creature is
essentially identical to how it appeared in Tolkien's books.
- Triton
- Merman from Greek mythology.
- Troll
- While trolls can be found throughout folklore, and are well-known to
readers of J.R.R. Tolkien's The Hobbit, the D&D troll comes from
Three Hearts and Three Lions, by Poul Anderson, including the long
nose and rubbery skin, ability to regenerate, and weakness to fire.
- Unicorn
- "Found in the legends of many countries. Often derived from
the rhinoceros and explained as a real animal, or interpreted as the profile
view of a two-horned animal... But in the literature of many peoples,
unicorns occur clearly as fabulous animals." -- Fabulous Beasts and
Demons, by Heinz Mode. The D&D unicorn is straight out of medieval
European tales, like the Unicorn Tapestries, that involve it being the
ultimate purity, susceptible to virgins, able to purify water with the horn,
the horn being a powerful item to use in alchemical creations, etc.
- Wight
- The D& D wight is directly derived from the barrow-wight in
Lord of the Rings, by J.R.R. Tolkien. The word "wight" is the
Anglicized form of the Germanic "wicht", which now means "elf, goblin, dwarf,
gnome", but originally simply meant "a being". The English word used to mean
"a human being", but changed to be a term for a type of malicious sprite
during the 14th-16th centures, as happened with many English synonyms for
"person", including hob, pukka, orc, and boggart.
- Will-o'-wisp
- English folklore, probably based on swamp lights or marsh gas, or
possibly the way lanterns look through a thick fog.
- Worg
- The Hobbit, by J.R.R. Tolkien, though "warg" is also used as a
term for the giant wolf form of a werewolf in Poul Anderson's Three Hearts
and Three Lions.
- Wyvern
- Medieval heraldry & folklore, in which it is a dragon with wings, two
legs, and a barbed tail. ("Wivere" is a Saxon word meaning "serpent".)
Bibliography:
Benét's Reader's Encyclopedia. 3rd ed. New York : Harper
& Row, 1987.
Borges, Jorge Luis. Book of Imaginary Beings.
Dragons. Chicago : Time-Life Books, 1984. (The Enchanted World
series.)
Foster, Robert. The Complete Guide to Middle-Earth: From the Hobbit
to the Silmarillion. Rev. and enl. ed. New York : Ballantine, 1978.
Hamilton, Edith. Mythology. Boston : Little, Brown, 1942.
Mode, Heinz. Fabulous Beasts and Demons. London : Phaidon Press,
1975. Translated from Fabeltiere und Dämonen. Germany :
Edition Leipzig, 1973.
South, Malcom, editor. Mythical & Fabulous Creatures: a Source Book
& Research Guide.
http://webhome.idirect.com/~donlong/monsters/monsters.htm
As for the argument that all those books are based on Tolkien's Lord of
the Rings...
Lord of the Rings was first published in 1954-55 (U.K.)/
1955-56 (U.S.) (The Hobbit was published 1937 (U.K.) & 1938
(U.S.), then republished in 1951 & 1966, the latter of which are probably the
times when most U.S. readers first read it). Here are six fantasy works that
break the assumption that modern fantasy is entirely based on Lord of the
Rings. Note that all but the first of them were cited by Gygax as
sources for D&D. (Unless otherwise noted, all publication dates are for
publication in the U.S., which is the most likely time that Gygax would have
been able to read them.)
- E.R. Eddison, The Worm Ouroboros, published 1922 (U.K.),
1926 (U.S.)
(This is the fantasy book to which reviewers at the time compared
Tolkien's books. However, Gygax didn't mention it in the DMG, so it's
almost certainly not a direct inflience on D&D. It is definitely a
worthwhile read, though.)
- Poul Anderson. Three Hearts & Three Lions, short version
published 1953. (Full version published 1961.)
(This book, based on the medieval French story The Song of Roland,
was heavily used as a source for D&D for elements such as paladins,
trolls, and nixies, among other things.)
- L. Sprague deCamp & Fletcher Pratt. Incompleat Enchanter,
published 1941.
(This is the first in the "Harold Shea" series.)
- Fritz Lieber. Lankhmar stories, first was published by
1939 at the latest.
(This book provided the template for the thief/rogue, as well as a large
part of the general feel of questing for treasure & meeting monsters on
the way.)
- A. Merrit. Moon Pool, published 1919; Creep Shadow
Creep, published 1934.
- Jack Vance. Dying Earth stories; the first was published by
1950 at the latest.
(These stories are the origin of D&D's magic system as well as
several of the spells and magic items.)
If you read all the books & authors listed in as sources in the 1st ed.
Dungeon Masters Guide, you can see that yes, Lord of the Rings
was definitely AN influence on the game, but definitely not THE
influence--deCamp, Leiber, Merrit, Vance, Anderson, et al. had as much, if
not more, influence on D&D. Given the relevant publication dates, those
stories by those authors were definitely NOT influenced by Lord of
the Rings.
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